Wednesday, August 17, 2016

Materials Editor in 3Ds Max

Materials, always my favorite module! Yay!!!! But for real...

1. Adding multiple materials to a single object. Ugly army color style. 
2. Using Procedural maps and changing the properties of those maps. 
3. Unwrapping UV basics.
4. Exploring the unwrapping tools. Because you can't just tear into it like a present on Christmas morning.
Mapping the Hull
 Mapping the Shoulder Piece 
 Mapping the Arm Segment
At this point I also downloaded his file because he UV mapped all the parts.
5. Adding substance materials.

6. Outputting a UVW Template into photoshop
7. Adding textures and a bump map from files. This video was just a step by step process of him creating a UV texture in photoshop. He quickly showed the process and then said to download his file so that's what I did. 

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