2. Start of the creation of the hull
3. Beginning the helmet shape
4. Smoothing the Splines
5. I finished the helmet and you can see it combined with the hull.
6. Modeling the Pelvis
7.7. Modeling the shoulder mount
8. Modeling the shoulder socket using extrude with polygon mode and creating a sphere by modifying a cube with Spherify.
9. Modeling the upper arm using the taper modifier.
10. Modeling the elbow joint.
11. Modeling the Arm: Cannon Housing. Used the inset tools and extrusions.
12. Modeling the Arm: Cannon Interior using adjustments and bevel.
13.Modeling the gun barrel
14. Mirroring the arm and creating groups.
15. Modeling the upper leg process. I messed up some of my vertices, so had to play around with them for a bit to get them correct.
16. Finishing the upper leg. Learned about a trick with the swift loop tool and holding down shift that creates a shaped bulge in the shape.
17. Modeling the middle leg link. Giving my lil buddy a knee cap and such.
18. Modeling the lower leg. The dud needs some Quads!
19. Modeling the foot piece! On the way to having pretty princess feet.
20. Modeling the back foot piece. Mr. Twinkle toes.
21. Modeling the midsection and side swivel detail.
22. Modeling the jet pack.
23. Modeling the Jet pack exhaust
24. Modifying the hip to function when we add animation.
25. Dude has a pretty cool hose now.
26. Adding details such as the headlights and the pieces that hold the hose in.
27. Smoothing out the hull and creating the smoothed notch on top.
28. Smoothing the shoulder pieces using taper and the turbosmooth modifiers as well as Johnson and Johnson so that his shoulders are as smooth as a babies bottom.
29. Smoothing out the arm pieces.
30. Smoothing out some of the accessory pieces.
31. Smoothing out and sharpening the lower body, including the pelvis, legs, and hips.
32. Adding details to the helmet and smoothing.
33. Final model. I am now going to download his model so that all my little mistakes are fixed for texturing and animations.
No comments:
Post a Comment